![]() ![]() Play an early version of Opus Magnum where arms stack recursively, and the weird solitaire tactics minigame that was cut from it.Experiment with omnivators, liquids, robots, and more in an early build of Infinifactory with hideous placeholder art!.Read ZACH-LIKE in its entirety, either in tablet-friendly portrait mode or widescreen-friendly "simulated book" mode!.The digital version of ZACH-LIKE contains the full contents of the book (in two different PDF layouts), a bunch of terrible games that Zach made before SpaceChem, and some prototypes and early builds of Zachtronics games, both released and. ZACH-LIKE is a book of behind-the-scenes design documents from Zachtronics. The resulting file can be optimized using or gifsicle (with the -careful option to prevent graphical issues with larger gifs). ScreenToGif is an easy-to-use program for saving screencaptures as gifs.Human Resource Machine is able to ease the player into pure programming puzzles, and if you already have experience with real programming languages, then TIS-100 is simple to get started with, though it will quickly test your abilities. Opus Magnus, Infinifactory, and SpaceChem are all good entry-points to this genre, with Infinifactory and Opus Magnus being the easiest to get into.The Bureau of Steam Engineering by Zachtronics Industries.KOHCTPYKTOP: Engineer of the People by Zachtronics Industries.Ruckingenur II by Zachtronics Industries.The Magnum Opus Challenge by Zachtronics Industries.The Codex of Alchemical Engineering by Zachtronics Industries.Leonardo's Painting Machine by Frozen Fractal.God is a Cube: Programming Robot Cubes by Dimensional Studio.Transform raw materials into valuable chemical products!」 Working for SpaceChem, the leading chemical synthesizer forįrontier colonies. 「Zachtronics Industries is back with an ambitious new design-īased puzzle game. Though often involving aspects of programming, most of Zachlike games do not feature actual code (exceptions being games like TIS-100, and SHENZHEN I/O), and are therefore easily approachable without prior programming experience. Solving a given puzzle is therefore only the first step, and chasing performance goals is typically a large part of the experience. Zachlikes often feature various performance metrics, such as the runtime and the number of components used by a solution, and typically allows the player to compare themselves across (global) leaderboards. In contrast to games like The Incredible Machine, that involve the construction of one-off Rube Goldberg-like machines, Zachlikes typically require that 'machines' built by the player can be run repeatedly. Such games employ simple, combinable components that lets the player design solutions to puzzles that have no fixed solutions. So what are Zachlikes? Zachlikes are a genre of open-ended puzzle games popularized by Zach Barth of Zachtronics Industries. This is a thread for all things Zachlike chat about the games you are playing, the puzzles you are struggling with, the games you are looking forward to, and that incredible solution that finally put you at the top of the leaderboards. Zachtronics and friends | Perplexing Programming Puzzles ![]()
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